![Using Arnold's Ambient Occlusion node to create an eroding paint shader effect – Oded Maoz Erell's CG Log Using Arnold's Ambient Occlusion node to create an eroding paint shader effect – Oded Maoz Erell's CG Log](https://i0.wp.com/odederell3d.blog/wp-content/uploads/2018/08/untitled-15.jpg?ssl=1)
Using Arnold's Ambient Occlusion node to create an eroding paint shader effect – Oded Maoz Erell's CG Log
![I have a ambient occlusion, I followed this video https://youtu.be/rwl2ZJ6QiqQ . Slate modifier, Arnold render and it just come up all white. If I increase the far clip, shadows come up but I have a ambient occlusion, I followed this video https://youtu.be/rwl2ZJ6QiqQ . Slate modifier, Arnold render and it just come up all white. If I increase the far clip, shadows come up but](https://preview.redd.it/zig7ayhbp5491.jpg?auto=webp&s=ac3efafb91e6311756fbd13619c3c34b78c502a8)
I have a ambient occlusion, I followed this video https://youtu.be/rwl2ZJ6QiqQ . Slate modifier, Arnold render and it just come up all white. If I increase the far clip, shadows come up but
![Using Arnold's Ambient Occlusion node to create an eroding paint shader effect – Oded Maoz Erell's CG Log Using Arnold's Ambient Occlusion node to create an eroding paint shader effect – Oded Maoz Erell's CG Log](https://odederell3d.blog/wp-content/uploads/2018/08/untitled-16.jpg)